The smell of smoking gunpowder is the perfect drug for a gun bunny male or female. Those who walk technology’s razor edge will prefer burning ozone, but the effect is the same. Gun bunnies are all about their personal weapons, sharp-shooting, and blasting their way through any obstacle.
Although many people see the gun bunny as a crazed force of destruction, there are as many cool, silent, and dark strangers as there are trigger-happy psychos. Snipers, law enforcement, outlaws, bounty hunters (and bounty hunted) are amongst the most common careers for the gun bunnies, where their talent is appreciated and they can get easy permit to carry their beloved guns.
When a gun bunny enters combat, he or she enters it with style. Gun bunnies’ reflexes and cool hands are almost superhuman and they can draw a gun at an opponent’s head before anyone can blink. As they become better, they learn to carry more weapons than physically possible, not to mention the variety of trick shots they master, such as shooting with their eyes closed and doing the damage of a mortar shell with a simple submachine gun. People think that there must be a higher power looking out for the gun bunny for all the gunfights he or she walks away from.
Hot rods give wheels to gun bunnies’ firepower. A gun bunny grins with glee when facing the challenge of a giant robot, and scoffs at the antiquated (and in their opinion, obsolete) fighting styles of martial artists, samurai, and ninja. They like mecha pilots if only because they are good bragging buddies. To their eyes, a tech genius is the techie version of a dynamic sorcerer both nerds that rely on huge power sources to do their thing. Monster trainers fall under the same wimpy category along with students. Sentai members and adventurers can gain the gun bunny’s friendship and respect with their deeds, not their words.
Hit Die d8.
Ability Scores Dexterity is the most important Ability for a gun bunny. Most combat is ranged, and a gun bunny is more focused on avoiding damage than enduring it. Strength and Constitution are also important since a gun bunny does engage in many battles. Finally, a high Charisma is useful as well; several vital class Skills depend on it.
The gun bunny’s class skills (and the key Ability for each) are: Balance (Dex), Bluff (Cha), Climb (Str), Demolitions (Int), Gamble (Wis), Gather Information (Cha), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge: Police Sciences (Int), Listen (Wis), Power lifting (Str), Read Lips (Int), Seduction (Cha), Sense Motive (Wis), Speak Languages (Int), Sports (Str, Dex, or Con), Spot (Wis), Archery, Gun Combat, and Ranged Defense.
Skill Points at 1st Level = (4 + Int Modifier) x 4
Skill Points at Each Additional Level = 4 + Int modifier
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|+1||+1||+0||+2||+0||Improved Initiative Feat|
|+2||+2||+0||+3||+0||Divine Relationship +1|
|+3||+3||+1||+3||+1||Massive Damage +1|
|+5||+5||+1||+4||+1||Portable Armory Feat|
|+6||+6/+1||+2||+5||+2||Weapons Encyclopedia Feat|
|+7||+7/+2||+2||+5||+2||Divine Relationship +1|
|+8||+8/+3||+2||+6||+2||Judge Opponent Feat, Massive Damage +1|
|+9||+9/+4||+3||+6||+3||+2 Character Points|
|+10||+10/+5||+3||+7||+3||Defensive Combat Mastery +1|
|+11||+11/+6/+1||+3||+7||+3||+2 Character Points|
|+12||+12/+7/+2||+4||+8||+4||Steady Hand Feat|
|+13||+13/+8/+3||+4||+8||+4||Divine Relationship +1, Massive Damage +1|
|+14||+14/+9/+4||+4||+9||+4||Defensive Combat Mastery +1|
|+15||+15/+10/+5||+5||+9||+5||+2 Character Points, Accuracy Feat|
|+16||+16/+11/+6/+1||+5||+10||+5||Two-Weapon Fighting Feat|
|+17||+17/+12/+7/+2||+5||+10||+5||Divine Relationship +1|
|+18||+18/+13/+8/+3||+6||+11||+6||Massive Damage +1|
|+19||+19/+14/+9/+4||+6||+11||+6||Defensive Combat Mastery +1|
|+20||+20/+15/+10/+5||+6||+12||+6||+2 Character Points, Improved Initiative Feat|