The forces of light sometimes choose the least likely candidate to be their defender. Enter the magical girl (or Magical Guy) once a normal person with normal worries like snagging a boyfriend (or girlfriend, as the case may be), preparing for exams, or just eating the right food. With the appearance of a strange little creature, however, everything changed. Now wielding a strange artifact that grants weird and wonderful powers, the magical girl is charged with protecting friends, family, and often the rest of humanity. Oddly enough, nobody seems to recognize her (or him) under the costume.
All magical girls have mentor friends, creatures that guide and advise them about their new role as protectors. The mentors try to teach them about magical powers as well, often with mixed results. Depending on the source of their powers, magical girls display special attacks that varies greatly for each individual, usually linked to a relic or special tool that unlocked their magical abilities. Battling against monsters much uglier than their worst nightmare, magical girls learn to jump very high, and with time to even fly as they learn new special attacks and unlock more power from their Items of Power.
Monster trainers understand magical girls’ plights with their servant/mentor and the two get along well. Dynamic sorcerers are also good companions, since they usually share the same goals and methods. Students and adventurers will often be objects of the magical girls’ affection or trusted allies. They admire the abilities of the martial artists, samurai, and ninja and wish they could fight just as well. They tend to dislike hot rods and gun bunnies, although they too, can become a romantic focus for a magical girl.
Hit Die d8.
Ability Scores A magical girl usually has a high Dexterity; she does not typically wear armor preferring to use a variety of flips and tumbles during combat. Wisdom is also important since the magical girl is usually on a path of higher understanding. A magical girl will often have a higher-than-average Charisma as well.
The magical girl’s class skills (and the key Ability for each) are: Balance (Dex), Jump (Str), Knowledge: Arcane (Int), Knowledge: Cultural Arts (Int), Knowledge: Occult (Int), Perform (Cha), Power Usage (Varies), Profession (Int), Speak Languages (Int), Sports (Str, Dex, or Con), Spot (Wis), Swim (Str), Tumble (Dex), Archery, Ranged Defense, Special Ranged Attack, and Thrown Weapons.
Skill Points at 1st Level = (2 + Int Modifier) x 4
Skill Points at Each Additional Level = 2 + Int modifier
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|+2||+1||+0||+3||+0||Special Attack +1|
|+3||+2||+1||+3||+1||Item of Power +1|
|+4||+3||+1||+4||+1||Jumping +1, Rejuvenation +1|
|+5||+3||+1||+4||+1||+2 Character Points, Flight +1|
|+6||+4||+2||+5||+2||Item of Power +1|
|+7||+5||+2||+5||+2||Special Attack +1|
|+8||+6/+1||+2||+6||+2||+1 Character Point, Rejuvenation +1|
|+9||+6/+1||+3||+6||+3||Item of Power +1|
|+10||+7/+2||+3||+7||+3||+2 Character Points|
|+12||+9/+4||+4||+8||+4||Special Attack +1|
|+13||+9/+4||+4||+8||+4||Item of Power +1|
|+14||+10/+5||+4||+9||+4||+1 Character Point, Rejuvenation +1|
|+15||+11/+6/+1||+5||+9||+5||+3 Character Points, Item of Power +1|
|+17||+12/+7/+2||+5||+10||+5||Special Attack +1|
|+18||+13/+8/+3||+6||+11||+6||Item of Power +1|
|+19||+14/+9/+4||+6||+11||+6||Special Attack +1|
|+20||+15/+10/+5||+6||+12||+6||+3 Character Points, Rejuvenation +1|