The field of battle looks very different when commanding a large, powerful war machine. Mecha pilots know that they are the elite of any army, even if they stumbled upon their mecha by accident or they were saddled with the responsibility to pilot it. The mecha pilot’s life is marked by growth both as a warrior and a person, learning the controls of his or her great machine at the same time that they try to understand the basics of human behavior. Although the mecha gives meaning to the mecha pilot’s existence, he or she must learn that real life starts once they leave their cockpits.
The mecha dominates the mecha pilot’s life. They can own more equipment depending on their affiliations, but eventually they return to their great machine. They have a skill that precious few people have, and they develop an aura of mystique even if they hate themselves for it. Paramount to the mecha’s maintenance is the mecha pilot’s dependency on an organization, which is often a country’s or planet’s military, but might even be a private concern bent on protecting the planet from outside threats.
Hot rods and mecha pilots engage in friendly rivalries over their respective vehicles, and sentai members will often have mecha of their own. Giant robots are a big and attractive enigma to the mecha pilot, and they make friends with tech geniuses in order to get improvements to their machine. Since they may have been students earlier in their lives, mecha pilots have many friends amongst them and may know one or two magical girls without even realizing it. Shapechangers and dynamic sorcerers belong to an unexplainable world, and martial artists, samurai, and ninja to a bygone era.
Hit Die d8.
Ability Scores A high Dexterity is essential for a mecha pilot since many Skills are derived from manual dexterity and reaction speed. A high Charisma and Intelligence are also important; the mecha pilots must make informed decisions and rally the troops to carry on the good fight.
The mecha pilot’s class skills (and the key Ability for each) are: Computer Use (Int), Demolitions (Int), Drive (Dex or Int), Knowledge: Electronics (Int), Knowledge: Law (Int), Knowledge: Mechanics (Int), Knowledge: Military Sciences (Int), Knowledge: Police Sciences (Int), Navigate (Int), Pilot (Dex or Int), Repair (Int), Speak Languages (Int), Spot (Wis), Heavy Weapons, Ranged Defense, and Special Ranged Attack.
Skill Points at 1st Level = (4 + Int Modifier) x 4
Skill Points at Each Additional Level = 4 + Int modifier
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|+1||+0||+0||+2||+0||Own a Big Mecha +1|
|+2||+1||+0||+3||+0||Personal Gear +1|
|+3||+2||+1||+3||+1||Aura of Command +1|
|+4||+3||+1||+4||+1||Own a Big Mecha +1|
|+5||+3||+1||+4||+1||Organizational Ties +1|
|+6||+4||+2||+5||+2||Aura of Command +1|
|+7||+5||+2||+5||+2||+2 Character Points|
|+8||+6/+1||+2||+6||+2||Own a Big Mecha +1|
|+9||+6/+1||+3||+6||+3||Aura of Command +1|
|+10||+7/+2||+3||+7||+3||Organizational Ties +1|
|+11||+8/+3||+3||+7||+3||+2 Character Points|
|+12||+9/+4||+4||+8||+4||Own a Big Mecha +1|
|+13||+9/+4||+4||+8||+4||+2 Character Points|
|+14||+10/+5||+4||+9||+4||+2 Character Points|
|+15||+11/+6/+1||+5||+9||+5||Aura of Command +1, Organizational Ties +1|
|+16||+12/+7/+2||+5||+10||+5||Own a Big Mecha +1|
|+17||+12/+7/+2||+5||+10||+5||+2 Character Points|
|+18||+13/+8/+3||+6||+11||+6||Organizational Ties +1|
|+19||+14/+9/+4||+6||+11||+6||Aura of Command +1|
|+20||+15/+10/+5||+6||+12||+6||+2 Character Points, Own a Big Mecha +1|