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Wrapped in mystery and shadow, ninja have haunted the sleep of the powerful for centuries. Heirs to an ancestral tradition, the ninja know a great variety of mystical secrets and guard them with great zeal from outsiders. The veil of secrecy they foster makes ordinary people believe them to be legends, and they would not have it any other way. A fearful reality clothed in myth, ninja fight for many purposes; some are ruthless assassins for hire while, at the other extreme, they can also be like knights-errant, serving justice against tyrants, striking from anonymity.

As masters of the shadow arts, ninja learn various techniques dealing with agility and stealth. With practice, they can become as light as air and just as fast, capable of jumping to great heights, balancing on impossibly narrow surfaces, and always landing on their feet. They eventually learn to bend shadows and silence around them by sheer force of will, giving rise to the many legends about their powers. A vast array of exotic weaponry is another of their trademarks, along with the ability to disappear. A ninja’s awareness does not stop with enhanced senses, but extend to mystical forces and even to the spirit world.

Ninja do not often associate with other classes except by necessity or by virtue of their normal lives. Their respect for samurai and martial artists tends to be one-sided, and they enjoy besting gun bunnies in trickery vs. firepower combats. They share the dynamic sorcerer’s interest in the mystical arts and the Shapechanger’s aura of mystery. Some ninja can be a close ally with a magical girl or a sentai member, but prefer to maintain a distance from the technological focus of mecha pilots, giant robots, hot rods, and tech geniuses. Students, adventurers, and monster trainers are treated on a case-by-case basis.

Hit Die d8.

Ability Scores Dexterity is the key for a ninja. This nimble and fast assassin needs agility for acrobatics and stealth. Wisdom and Intelligence are also important since it is important to know when and how to strike at an opponent.


The ninja’s class skills (and the key Ability for each) are: Balance (Dex), Bluff (Cha), Climb (Str), Controlled Breathing (Con), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: Area (Int), Knowledge: Architecture (Int), Knowledge: Occult (Int), Knowledge: Streetwise (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Pick Pocket (Dex), Poisons (Int), Read Lips (Int), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Languages (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Rope (Dex), Wilderness Lore (Wis), Wilderness Tracking (Int or Wis), Archery, Melee Attack, Thrown Weapons, Unarmed Attack, and Unarmed Defense.

Skill Points at 1st Level = (4 + Int Modifier) x 4

Skill Points at Each Additional Level = 4 + Int modifier

Note Ninja may only use the Teleport Attribute at the maximum safe distance.

Table: Ninja
Level Base Attack Bonus Fort Save Ref Save Will Save Special
+1 +0 +0 +2 +2 Jumping +1, Personal Gear +1
+2 +1 +0 +3 +3 Improved Initiative Feat
+3 +2 +1 +3 +3 Heightened Senses (Hearing) +1, Sneak Attack Feat
+4 +3 +1 +4 +4 Special Movement (Light-Footed) +1
+5 +3 +1 +4 +4 +4 Character Points, Personal Gear +1
+6 +4 +2 +5 +5 Jumping +1
+7 +5 +2 +5 +5 Teleport +1, Sixth Sense (Sense Ki-Energy) +1
+8 +6/+1 +2 +6 +6 Sneak Attack Feat, Environmental Control (Darkness)
+9 +6/+1 +3 +6 +6 Speed +1, Heightened Sense (Sight) +1
+10 +7/+2 +3 +7 +7 +3 Character Points, Improved Initiative Feat
+11 +8/+3 +3 +7 +7 Jumping +1, Blind-Fight Feat
+12 +9/+4 +4 +8 +8 Defensive Combat Mastery, Special Movement (Balance)
+13 +9/+4 +4 +8 +8 Sneak Attack Feat
+14 +10/+5 +4 +9 +9 Sixth Sense (Sense Spirits) +1, Teleport +1
+15 +11/+6/+1 +5 +9 +9 +2 Character Points, Environmental Control (Silence) +1
+16 +12/+7/+2 +5 +10 +10 Jumping +1, Special Movement (Cat-Like) +1
+17 +12/+7/+2 +5 +10 +10 Invisibility +1, Defensive Combat Mastery +1
+18 +13/+8/+3 +6 +11 +11 Speed +1, Sneak Attack Feat
+19 +14/+9/+4 +6 +11 +11 Heightened Senses (Smell) +1
+20 +15/+10/+5 +6 +12 +12 +2 Character Points, Special Movement (Wall-Crawling) +1