The code of Bushido demands that the samurai hold him or herself to the ideals of Justice, Courage, Benevolence, Politeness, Veracity, Honor, and Loyalty. They are virtuous warriors that seek perfection at the edge of their blades, tempering their spirits in the heat of combat and honing their values at the same time that they sharpen their swords. They enter combat with aplomb and deadly calm, hesitating to unsheathe their katana because once they do, they are honor-bound to finish a battle for good or ill. The most experienced samurai can infuse their souls into their weapons and cut through steel and stone as if they were paper.
Walking the Way of the Sword bestows upon the samurai a great power and responsibility. They can strike like lightning and move like a hurricane, sometimes cutting down their enemies in a single stroke. Despite their tremendous skill, samurai are careful to take an opponent’s measure before engaging in combat, cutting off any escape with their speed and agility. They feel the flow of combat in their veins and gain a superhuman awareness of their surroundings to the point that they can fight without seeing. Wielding a katana in one hand, a wakizashi in the other, and their strong personality at the fore, samurai are a perfect match for almost anything.
Valuing honor and discipline, samurai feel a kinship with martial artists. Dynamic sorcerers and monster trainers are seen as cheaters who use outside forces to serve them. They wait to see a shapechanger’s deeds before passing judgment, but are held in as much distrust as the loathed ninja. They recognize the mission of magical girls and sentai members and see gun bunnies and hot rods as modern reflections of their own bond with their weapons. They have no particular attitude towards mecha pilots, giant robots, and tech geniuses, and judge students and adventurers by their potential.
Hit Die d10.
Ability Scores A samurai is very physical, with a high Strength and often higher Constitution. A samurai also refines him or herself culturally, reflected by his or her respectable Wisdom and Charisma Scores.
The samurai’s class skills (and the key Ability for each) are: Controlled Breathing (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge: Cultural Arts (Int), Knowledge: Domestic Arts, Knowledge: Foreign Culture (Int), Knowledge: Religion (Int), Knowledge: Social Sciences (Int), Knowledge: Streetwise (Int), Listen (Wis), Perform (Cha), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Languages (Int), Spot (Wis), Survival (Wis), Wilderness Tracking (Int or Wis), Archery, Melee Attack, and Melee Defense.
Skill Points at 1st Level = (4 + Int Modifier) x 4
Skill Points at Each Additional Level = 4 + Int modifier
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|+1||+1||+2||+0||+0||Improved Initiative Feat|
|+2||+2||+3||+0||+0||Personal Gear +1, Speed +1|
|+3||+3||+3||+1||+1||+2 Character Points|
|+4||+4||+4||+1||+1||Judge Opponent Feat|
|+5||+5||+4||+1||+1||+3 Character Points, Aura of Command +1|
|+6||+6/+1||+5||+2||+2||Massive Damage (Sword) +1|
|+7||+7/+2||+5||+2||+2||Jumping +1, Leap Attack Feat|
|+8||+8/+3||+6||+2||+2||Heightened Awareness +1|
|+9||+9/+4||+6||+3||+3||+2 Character Points|
|+10||+10/+5||+7||+3||+3||Aura of Command +1, Blind-Fight Feat|
|+11||+11/+6/+1||+7||+3||+3||Special Attack +1|
|+12||+12/+7/+2||+8||+4||+4||Massive Damage (Sword) +1|
|+13||+13/+8/+3||+8||+4||+4||Two-Weapon Fighting Feat|
|+14||+14/+9/+4||+9||+4||+4||Jumping +1, Divine Relationship +1|
|+15||+15/+10/+5||+9||+5||+5||Aura of Command +1|
|+16||+16/+11/+6/+1||+10||+5||+5||Heightened Awareness +1|
|+17||+17/+12/+7/+2||+10||+5||+5||+3 Character Points|
|+18||+18/+13/+8/+3||+11||+6||+6||Massive Damage (Sword) +1|
|+19||+19/+14/+9/+4||+11||+6||+6||Aura of Command +1|
|+20||+20/+15/+10/+5||+12||+6||+6||+4 Character Points|