The sentai member cannot conceive fighting for truth and justice without a group of companions. Assuming the role of follower or teammate, the sentai member charges into combat trusting the strength of the group and using all of his or her skill and power towards the good of all. Some people believe that sentai members lack intelligence and need to colour-code their uniforms to tell each other apart, but sentai members wear their colours with pride as a mark of their own individuality, at the same time that they identify their allegiance to their team.
Sentai members are team players to the core. When they gain their personal equipment as members of the group, they also form a bond with their companions that becomes stronger with time. A sentai member knows if one of his friends is in danger and can quickly arrive for a rescue. They learn their own personal attacks that can be very devastating on their own, but increase in power when combined with those of their friends. Sentai members appear to lead a charmed life, rarely failing in any task they set for themselves.
The sentai member’s sense of teamwork translates easily to any ally with whom they work, although magical girls and mecha pilots are favorites, since they too can be team players. They do not understand the lone ranger mentality of samurai, ninja, or gun bunnies, and must be restrained before they attack a dynamic sorcerer or a Shapechanger out of habit. They struggle to gain the respect of martial artists but bask in the admiration of students. Hot rods and adventurers make for ideal rivals, and tech geniuses and monster trainers are good friends and supporters. Giant robots are highly prized.
Hit Die d6.
Ability Scores A sentai member focuses on teamwork and tactics, and thus usually has a high Wisdom and Dexterity. A high Charisma is also common, reflecting his or her flamboyant attitude.
The sentai member’s class skills (and the key Ability for each) are: Balance (Dex), Diplomacy (Cha), Jump (Str), Knowledge: Occult (Int), Perform (Cha), Power Usage (Varies), Speak Languages (Int), Spot (Wis), Tumble (Dex), Melee Attack, and Melee Defense.
Skill Points at 1st Level = (4 + Int Modifier) x 4
Skill Points at Each Additional Level = 4 + Int modifier
Note Attributes marked with an asterisk (*) are only usable when working with another character with at least one Level of sentai member. Close proximity is also required (the exact distance depends on the task and situation). This restriction is a Defect, which returns a total of 6 Character Points over 20 Levels (already calculated into the Level progression).
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|+1||+0||+2||+0||+2||Sixth Sense (Danger to team members) +1, Personal Gear +1|
|+2||+1||+3||+0||+3||Massive Damage* (Specific Attack) +1|
|+3||+2||+3||+1||+3||Divine Relationship* +1|
|+4||+3||+4||+1||+4||Combined Attack +1, Rejuvenation +1|
|+5||+3||+4||+1||+4||+3 Character Points, Attack Combat Mastery* +1|
|+6||+4||+5||+2||+5||Art of Distraction* +1|
|+7||+5||+5||+2||+5||Telepathy (Other sentai members) +1|
|+8||+6/+1||+6||+2||+6||+4 Character Points, Divine Relationship* +1|
|+9||+6/+1||+6||+3||+6||Attack Combat Mastery* +1, Rejuvenation +1|
|+10||+7/+2||+7||+3||+7||+3 Character Points, Extra Attacks* +1|
|+11||+8/+3||+7||+3||+7||Combined Attack +1, Heightened Awareness* +1|
|+12||+9/+4||+8||+4||+8||Massive Damage* (Specific Attack) +1, Personal Gear +1|
|+13||+9/+4||+8||+4||+8||Attack Combat Mastery* +1, Divine Relationship* +1|
|+14||+10/+5||+9||+4||+9||Telepathy (Other sentai members) +1|
|+15||+11/+6/+1||+9||+5||+9||+3 Character Points, Rejuvenation +1|
|+16||+12/+7/+2||+10||+5||+10||+3 Character Points, Special Movement* +1|
|+17||+12/+7/+2||+10||+5||+10||+3 Character Points, Attack Combat Mastery* +1|
|+18||+13/+8/+3||+11||+6||+11||Combined Attack +1, Divine Relationship* +1|
|+19||+14/+9/+4||+11||+6||+11||+3 Character Points, Rejuvenation +1|
|+20||+15/+10/+5||+12||+6||+12||+4 Character Points|