Form is fluid and appearances are transient. That is the lesson every Shapechanger learns upon gaining his or her powers. It is redundant to say that shapechangers are not what they appear, but it is true in more than one way. They can be aliens, suffer from a curse, or may be inherently supernatural creatures. Unless they know and explain the source of their powers, it is nearly impossible to tell just what they are. The power to assume many forms can create great heroes or heinous villains. No enemy base, or locker room either, will ever be safe again.
The shapechanger starts with the ability to perform only minor changes to his or her form, but it does not take long to determine the techniques of shapeshifting and learn to transform into entirely different beings. Shapechangers’ bodies are flexible by necessity, and they can stretch or compress at will to accommodate new shapes or simply to reach for the remote. Soon enough, their complete mastery over their bodies lets them heal wounds at a much faster pace and even mimic the precise appearance of another person or creature. As they grow in experience, shapechangers can turn into more powerful forms to meet any challenge.
Shapechangers’ knack for impersonating others can grate on everybody’s nerves but, unless they make a point of being obnoxious, shapechangers can get along with anyone. They prefer the company of students and adventurers, but enjoy teasing monster trainers and magical girls by turning into copies of their companions. Dynamic sorcerers, martial artists, and ninja are good allies if the shapechanger is a supernatural creature, but tech geniuses, giant robots, and mecha pilots are a better choice if they are aliens. They have little contact with hot rods, gun bunnies, or samurai.
Hit Die d8.
Ability Scores As a being that mimics others constantly, Charisma is the most important Ability for a shapechanger. Dexterity and Intelligence also help with the disguises, and escaping capture if discovered.
The shapechanger’s class skills (and the key Ability for each) are: Balance (Dex), Bluff (Cha), Controlled Breathing (Con), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge: Cultural Arts (Int), Knowledge: Foreign Culture (Int), Move Silently (Dex), Power lifting (Str), Seduction (Cha), Sense Motive (Wis), Sleight of Hand (Dex), Speak Languages (Int) and Spot (Wis).
Skill Points at 1st Level = (2 + Int Modifier) x 4
Skill Points at Each Additional Level = 2 + Int modifier
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|+1||+0||+2||+0||+0||Alternate Form (Cosmetic Changes) Level 0|
|+3||+2||+3||+1||+1||Alternate Form (Full-Powered) +1|
|+4||+3||+4||+1||+1||+1 Character Point|
|+6||+4||+5||+2||+2||Alternate Form (Full-Powered) +1|
|+7||+5||+5||+2||+2||+1 Character Point|
|+9||+6/+1||+6||+3||+3||Mimic (All) +1|
|+11||+8/+3||+7||+3||+3||+1 Character Point|
|+12||+9/+4||+8||+4||+4||Alternate Form (Full-Powered) +1|
|+15||+11/+6/+1||+9||+5||+5||Mimic (All) +1|
|+16||+12/+7/+2||+10||+5||+5||+1 Character Point|
|+18||+13/+8/+3||+11||+6||+6||+1 Character Point|
|+19||+14/+9/+4||+11||+6||+6||Alternate Form (Full-Powered) +1|
|+20||+15/+10/+5||+12||+6||+6||+2 Character Points|