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Mercenary (Adventurer Archetype)

Adventurer mercenaries are often lone wolves who only work with others for the promise of a good profit. They look out for themselves first, and make that point very clear upon joining a party. Not even the prospect of a good payday is worth the effort if one’s not alive to spend it, after all.

Hit Die and Base Attack: A mercenary’s hit die is d10, and his base attack is equal to his adventurer level. This alters the adventurer’s hit dice and base attack and replaces nimble moves.

Skill Ranks per Day: Mercenaries put more focus on results and less on flashy skills. They gain only 4 skill ranks per adventurer level.

Saving Throws: A mercenary’s Will save progression is poor (1/3 of his adventurer level).