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Pioneer (Adventurer Archetype)

Pioneers prefer adventuring outdoors, exploring the wilds and discovering new lands. While still reasonable at dungeon exploration, these adventurers are experts when it comes to survival and long travels.

Hazard Finding (Ex): A pioneer’s cunning, danger sense, and trapfinding apply only to natural hazards, such as potential pitfalls, rock slides, or quicksand. This alters cunning.

Favored Terrain (Ex): At 2nd level, and again at 8th, 14th, and 20th level, a pioneer gains one favored terrain, as the ranger class feature. This replaces the adventurer talents gained at 2nd and 14th level.

Wild Empathy (Ex): At 2nd level, a pioneer can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The pioneer rolls 1d20 and adds his pioneer level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the pioneer and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The pioneer can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Track (Ex): Beginning at 3rd level, a pioneer adds half his adventurer level to Survival checks made to follow tracks.

Woodland Stride (Ex): Starting at 9th level, a pioneer may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.

Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.

Swift Tracker (Ex): Beginning at 12th level, a pioneer can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.

Camouflage (Ex): A pioneer of 15th level or higher can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.