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Dynamic Sorcerer 動的

Dynamic sorcerers, or simply dynamics, control vast power with a few very specific limitations. Their magical prowess is built on an internal reservoir of energy, while their use of intellect in combat lends to sufficient defenses and tactical strategies.

Note: The dynamic sorcerer is a potentially very powerful ally to have. Be sure to work with the GM to determine her limitations within the context of the world and the final cost of her abilities.

Characteristics

Dynamics are able to tap into their magic in order to create spells from any spell list. This immense power is tempered by the sorcerer’s need to possess the correct components and understanding of the spells she can cast. When the right spell isn’t immediately available, the dynamic sorcerer can spend her energy to power her attacks instead.

Table: Dynamic Sorcerer
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +0 +2 Defensive instinct +1, dynamic sorcery +1, intellectual (attacks and damage)
2nd +1 +0 +0 +3 Dynamic strike
3rd +1 +1 +1 +3 Damage reduction +1/magic, Dynamic sorcery +1
4th +2 +1 +1 +4 Defensive instinct +1
5th +2 +1 +1 +4 Dynamic sorcery +1
6th +3 +2 +2 +5 Overpower +1
7th +3 +2 +2 +5 Damage reduction +1/magic, Dynamic sorcery +1
8th +4 +2 +2 +6 Defensive instinct +1
9th +4 +3 +3 +6 Dynamic sorcery +1
10th +5 +3 +3 +7 Overpower +1
11th +5 +3 +3 +7 Damage reduction +1/magic, Dynamic sorcery +1
12th +6/+1 +4 +4 +8 Defensive instinct +1
13th +6/+1 +4 +4 +8 Dynamic sorcery +1
14th +7/+2 +4 +4 +9 Overpower +1
15th +7/+2 +5 +5 +9 Damage reduction +1/–, Dynamic sorcery +1
16th +8/+3 +5 +5 +10 Defensive instinct +1
17th +8/+3 +5 +5 +10 Dynamic sorcery +1
18th +9/+4 +6 +6 +11 Overpower +1
19th +9/+4 +6 +6 +11 Damage reduction +1/–
20th +10/+5 +6 +6 +12 Defensive instinct +1, overpower +1

Other Classes

Adventurers, fantasy classes, and magical heroes are fascinated by the raw potential of the dynamic sorcerer. Those who prefer science and technology approach with caution, since those individuals understand there must be some cost to the sorcerer’s versatility, and they would rather not pay it.

Dynamic Favored Class Bonuses

Catfolk: Add a +1/2 bonus Knowledge (nature) and Spellcraft checks.

Dhampir: Add +1/3 to the dynamic sorcerer’s AC bonus from defensive instinct.

Elf: Gain +1/2 energy.

Human: Deal +1/6 damage per spell level with dynamic strike.

Rabbitfolk: Add a +1/2 bonus Knowledge (religion) and Spellcraft checks.

Slime: Add a +1/2 bonus Knowledge (arcana) and Spellcraft checks.

Class Features Point Cost
Hit Die: d6. 1 per rank (20)
Skill Ranks: 2 + Int modifier. 1 per rank (20)
Intellectual 20 points (20)
Base Attack: Poor 2 + 2 per rank (22)
Bonus Attacks: 1 4 per rank (4)
Saves: Will 2 per rank (48)
Weapon Proficiencies: Martial (12)
Damage reduction 2 per rank (10)
Defensive Instinct 1 + 1 per rank (7)
Dynamic Sorcery 15 per rank (135)
Dynamic Strike 2 points (2)
Overpower 1 per rank (5)
Defects & Restrictions
Restriction: Required Materials (–2)
Spell Failure No armor or shield (–3)
Total 300 points

Class Skills: Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Heal (Wis), Knowledge (all) (Int), Profession (Wis), and Spellcraft (Int).

Dynamic Practitioner (Intellectual Option)

Dynamic practitioners are not born with an innate gift for dynamic sorcery. Instead, they spend years learning how to access the finer aspects of that power, studying it day and night. This, naturally, draws their time away from more combat-related endeavors, but those who wish to accomplish both can still build their Strength or Dexterity up appropriately.

Intellectual (Ex): A dynamic practitioner uses her Intelligence in place of Charisma when casting dynamic sorcerer spells. She does not add her Intelligence to her attacks or damage. This alters and replaces intellectual.

Dynamic Archetypes and Class Option

Dynamic sorcerers are, by definition, all quite different. Still, some have very specific benefits they lean toward over others in how they practice their talents.