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Destroyer (Barbarian Archetype)

Destroyers are barbaric warriors magically tattooed and trained to desconstruct the creatures and objects they touch. Some even sport ritualistic scars that mark their status and make them easily recognized by other destroyers.

Note: A destroyer can also be a scarred rager, gaining terrifying visage at 3rd level instead. This replaces only the fast movement increase at 3rd level.

Weapon and Armor Proficiencies: A destroyer is proficient with all simple weapons. He is not proficient with any armor or shields. This alters and replaces the barbarian’s weapon and armor proficiencies.

Saving Throws: A destroyer has a good Reflex saving throw progression and a poor Fortitude saving throw progression. This alters the barbarian’s saving throws.

AC Bonus: When unarmored, a destroyer adds his Constitution bonus (if any) to CMD and to his AC as a deflection bonus. He loses these bonuses when immobilized, helpless, wearing armor, or using a shield.

Unarmed Strike (Ex): At 1st level, a destroyer gains Improved Unarmed Strike as a bonus feat. The destroyer’s unarmed strike functions as the monk feature of the same name, increasing his unarmed damage as appropriate for his size at 1st, 4th, 8th, 12th, 16th, and 20th level.

Fast Movement (Ex): At 3rd level, and every 3 levels thereafter, a destroyer gains a +10-foot enhancement bonus to his land speed.

Destructive Rage (Su): A destroyer does not increase his Strength score when he enters a rage. Instead, when he hits a creature with an unarmed strike, the destroyer can use an immediate action to speak a command word to destroy the target.

A creature affected by this command suffers 1d3 Constitution damage (Fortitude DC 10 + 1/2 the destroyer’s level + his Constitution modifier negates). The destroyer can end his rage as a free action to maximize the Constitution damage.

At 11th level, the destroyer’s command word deals 1d6 Constitution damage instead (Fortitude half). At 20th level, it deals 2d4 Constitution damage, and the destroyer can end his rage as a free action to kill the creature if it fails its Fortitude save. This is a death effect.

This alters and replaces rage, greater rage, mighty rage, and tireless rage.