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Freyan (Druid Archetype)

Freyans worship the goddess of life and nurturing. Their teachings are of protecting nature and its creatures, even if doing so means going to war.

Hit Dice and Base Attack: Freyans have a d10 hit die and full base attack bonus.

Skill Ranks per Level: 2 + Int modifier.

Weapon and Armor Proficiencies: Freyans are proficient with all simple and martial weapons, light and medium armor, and shields. A freyan is not restricted to wooden weapons or armor.

Nature Bond: A freyan doesn’t gain this until 5th level. They can choose from the animal, good, healing, and war domains.

Spellcasting: A freyan’s spells are limited. She gains moderate spells known and spells per day (including cantrips). These spells are still prepared from the druid spell list. Her spontaneous spells are likewise limited.

Wild Shape (Su): A freyan can take only one of two forms when using wild shape: A wolf, and a falcon. More powerful versions of these creatures (such as dire wolf or roc) are available as appropriate for the freyan’s level.

Camouflage (Su): A freyan gains camouflage (rank 1) at 11th level, and (rank 2) at 17th level.

Greater Spell Access (Su): At 19th level, a freyan chooses 2 spells of each spell level (0 through 6th) from the witch spell list. She can prepare and cast those spells as druid spells of the same level.

Nature Titan

At 1st level, a druid with nature titan gains mecha (rank 1). The mech is constructed of living wood and thick forest flora, allowing the druid to affect it with some of her spells (such as barkskin or ironwood). The druid’s mecha rank increases by +1 at 4th, 10th, and 16th level. This replaces the druid’s armor and shield proficiencies, as well as bond and wild shape.

Pet Monster

At 1st level, a druid with pet monster gains pet monster (rank 1). The druid’s pet monster rank increases by +1 at 4th, 10th, and 16th level. This replaces bond and wild shape.