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Paladin 騎士

Where the fighter is often the star when it comes to physical combat, the paladin is the moral compass that guides their allies to greatness without compromising their ideals. Masters of both etiquette and battle, paladins are well suited to facing enemies and quests that challenge their views.

Class Features Point Cost
Hit Die: d10 3 per rank (60)
Skill Ranks: 2 + Int modifier 1 per rank (20)
Base Attack: Full 2 + 2 per rank (42)
Bonus Attacks: 3 4 per rank (12)
Saves: Fortitude, Will 2 per rank (60)
Weapon Proficiencies: Martial (12)
Armor Proficiencies: Heavy (6)
Shield Proficiencies: Shields (3)
Aura 5 auras (5)
Bond: Companion/Weapon 6 points (6)
Damage reduction 1 per rank (10)
Exceptional Resistance Minor Immunity (8)
Exceptional Saves 2 points (6)
Bolstered Defenses 4 points (4)
Fantasy Spells 4 per rank (16)
Lay on Hands 4 points (4)
Channel Energy 4 points (4)
Holy Champion 3 points (3)
Mercy 2 per rank (12)
Smite 2 per rank (14)
Holy Champion 2 points (2)
Overpower 2 points (2)
Spell-Like Ability: (at will) detect evil (2)
Defects & Restrictions
Code of Conduct Alignment, ethics (–3)
Reduced Spells per Day 2 points (–2)
Spell List Paladin (–4)
Total 300 points

Class Skills: Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).

Paladin Archetypes