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Blackguard (Rogue Archetype)

A blackguard is a rogue whose combat training has taken precedent over other skills and talents. Butchers on the field of battle, the blackguards earn their deadly reputation with ease.

Skill Ranks per Level: 4 + Int modifier.

Hit Dice and Base Attack: A blackguard’s hit die is d10 and his base attack bonus is equal to his rogue level.

Weapon and Armor Proficiency: A blackguard is proficient with all simple and martial weapons, light and medium armor.

Rogue Talents: Blackguards do not gain rogue talents.

Improved Evasion: At 14th level, a blackguard gains evasion (rank 2).


At 5th level, the rogue gains flunkies (2 points, rank 1). The rogue’s flunkies rank increases by +1 at 10th, 15th, and 20th level. This replaces lore master, cunning, and jack-of-all-trades.


At 2nd level, a rogue with replicate can use a standard action to split himself into two 1st-level rogues with all of his Ability scores and exactly half his current hit points (rounded down) for up to 1 minute. Figure all other attributes, feats, and abilities appropriately for the duplicates.

At 6th, 10th, 14th, and 18th level, the level of the duplicates increases proportionately (3rd, 5th, 7th, and 9th, respectively). Starting at 12th level, the rogue can create exact duplicates of his level (each with half his current hit points) for up to 3 rounds each day. He can do this for up to 6 rounds at 16th level, and up to 1 minute at 20th level. These rounds need not be consecutive. This replaces rogue talents, danger sense, and debilitating injury.

Defect: The duplicates’ total remaining hit points are added back to become the rogue’s hit points again when the effect ends.