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Sorcerer 妖術者

Sorcerers are individuals born with great power coursing through their veins. As they age, the magic within boils to the surface, sometimes lashing out with no control or direction. Sorcerers who learn to harness their gift earn great renown, while those who do not are feared for their unpredictability.

Class Features Point Cost
Hit Die: d6. 1 per rank (20)
Skill Ranks: 2 + Int modifier 1 per rank (20)
Base Attack: Poor 2 + 2 per rank (22)
Bonus Attacks: 1 4 per rank (4)
Saves: Will 2 per rank (48)
Weapon Proficiencies: Simple (6)
Bloodline 2 points (2)
Bloodline Feats 2 per feat (6)
Bloodline Powers 6 per power (30)
Bloodline Spells 3 per spell (27)
Eschew Materials 2 points (2)
Fantasy Spells 12 per rank (108)
Cantrips 1 + 1 per rank (9)
Defects & Restrictions
Arcane Spell Failure: No armor or shield (–3)
Spells Known Full (–1)
Total 300 points

Class Skills: Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Table: Sorcerer
Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +0 +2 Bloodline power, cantrips +1, eschew materials, fantasy spells +1
2nd +1 +0 +0 +3 Cantrips +1
3rd +1 +1 +1 +3 Bloodline power, bloodline spell
4th +2 +1 +1 +4 Cantrips +1, fantasy spells +1
5th +2 +1 +1 +4 Bloodline spell
6th +3 +2 +2 +5 Cantrips +1, fantasy spells +1
7th +3 +2 +2 +5 Bloodline feat, bloodline spell
8th +4 +2 +2 +6 Cantrips +1, fantasy spells +1
9th +4 +3 +3 +6 Bloodline power, bloodline spell
10th +5 +3 +3 +7 Cantrips +1, fantasy spells +1
11th +5 +3 +3 +7 Bloodline spell
12th +6/+1 +4 +4 +8 Fantasy spells +1
13th +6/+1 +4 +4 +8 Bloodline feat, bloodline spell
14th +7/+2 +4 +4 +9 Fantasy spells +1
15th +7/+2 +5 +5 +9 Bloodline power, bloodline spell
16th +8/+3 +5 +5 +10 Fantasy spells +1
17th +8/+3 +5 +5 +10 Bloodline spell
18th +9/+4 +6 +6 +11 Fantasy spells +1
19th +9/+4 +6 +6 +11 Bloodline feat, bloodline spell
20th +10/+5 +6 +6 +12 Bloodline power

Sorcerer Archetype