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Summoner 召し主

Summoners reach into the arcane reaches of reality to create and call forth powerful eidolons to fight for them. When their companion of choice needs to rest, they can summon a collection of otherworldly creatures to challenge their enemies.

Class Features Point Cost
Hit Die: d8 2 per rank (40)
Skill Ranks: 2 + Int modifier 1 per rank (20)
Base Attack: Moderate 2 + 2 per rank (32)
Bonus Attacks: 2 4 per rank (8)
Saves: Will 2 per rank
Weapon Proficiencies: Simple (6)
Armor Proficiencies: Light (3)
Bond: Eidolon 4 + 3 per rank
Aspect 3 per rank (6)
Bond Senses 2 points (2)
Life Link 3 per rank(6)
Maker’s Call 1 + 1 per rank (5)
Merge Forms 6 points (6)
Shield Ally 3 per rank(6)
Transposition 2 points (2)
Twin Eidolon 5 points (5)
Fantasy Spells 6 per rank (36)
Cantrips 1 + 1 per rank (6)
Summon Monster 2 + 2 per rank (22)
Arcane Spell Failure Light (–2) 93
Spell List Summoner (–4)
Spells Known Moderate (–2) 93
Total 300 points

Class Skills: Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Eidolons

Eidolons function as companions gained through bond except as noted here. An eidolon’s attributes are referred to as evolutions, but otherwise function identically.

Restriction: Eidolons cannot buy attributes worth more than 4 points (some subtypes circumvent this restriction).

Base Forms

All eidolons have a base form that gives them a physical presence while they are active. The base forms described here are the default values, modified by the eidolon’s subtype.

Anon

An eidolon with the anon base form is an amorphous, semi-solid creature that flies in some way to get around.

Starting Statistics: Size Medium; Speed 10 ft, fly 20 ft. (average); AC +2 natural armor: Saves Fort (poor), Ref (poor), Will (good): Attack slam (1d4): Ability Scores Str 7, Dex 13, Con 14, Int 11, Wis 10, Cha 14.

Biped

An eidolon with the biped base form can appear humanoid, with 2 legs and 2 or more arms.

Starting Statistics: Size Medium; Speed 30 ft.; AC +2 natural armor: Saves Fort (good), Ref (poor), Will (good): Attack 2 claws (1d4): Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11.

Quadruped

An eidolon with the quadruped base form always has at least 4 legs. It can also have arms, making it tauric.

Starting Statistics: Size Medium; Speed 40 ft.; AC +2 natural armor: Saves Fort (good), Ref (good), Will (poor): Attack bite (1d6): Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11.

Serpentine

An eidolon with the serpentine base form has no legs, preferring to slither and climb. It may have arms.

Starting Statistics: Size Medium; Speed 20 ft., climb 20 ft.; AC +2 natural armor: Saves Fort (poor), Ref (good), Will (good): Attack bite (1d6), tail slap (1d6): Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11.

Subtypes

All eidolons are outsiders. An eidolon’s subtype defines its base form as well as the evolutions it begins with and can choose with its evolution pool. Some of the subtypes available to all eidolons are listed here. They can be used as examples when creating other subtypes with appropriate themes. The GM has final say on what attributes are appropriate for an eidolon’s subtype.

Table: Summoner
Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +0 +2 Cantrips +1, eidolon, life link, summon monster +1
2nd +1 +0 +0 +3 Bond senses, cantrips +1
3rd +2 +1 +1 +3 Summon monster +1
4th +3 +1 +1 +4 Shield ally +1
5th +3 +1 +1 +4 Summon monster +1
6th +4 +2 +2 +5 Maker’s call
7th +5 +2 +2 +5 Summon monster +1
8th +6/+1 +2 +2 +6 Transposition
9th +6/+1 +3 +3 +6 Summon monster +1
10th +7/+2 +3 +3 +7 Aspect +1
11th +8/+3 +3 +3 +7 Summon monster +1
12th +9/+4 +4 +4 +8 Shield ally +1
13th +9/+4 +4 +4 +8 Summon monster +1
14th +10/+5 +4 +4 +9 Life bond
15th +11/+6/+1 +5 +5 +9 Summon monster +1
16th +12/+7/+2 +5 +5 +10 Merge forms
17th +12/+7/+2 +5 +5 +10 Summon monster +1
18th +13/+8/+3 +6 +6 +11 Aspect +1
19th +14/+9/+4 +6 +6 +11 Gate
20th +15/+10/+5 +6 +6 +12 Twin eidolon

Angel

Eidolons with the angel subtype are good-aligned bipeds with natural attack (slam 1 point).

Angels have the following base attributes.

Level Attributes

1st Resistance (acid), resistance (cold), and +4 on saves against poison.

4th Electricity resistance 10 and fire resistance 10.

8th Flight (large, feathery wings).

12th DR 5/evil, immunity to petrification, and truespeech

16th Immunity to acid and cold.

20th Against attacks made or effects created by evil creatures, the eidolon provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of it. Otherwise, it functions as magic circle against evil and lesser globe of invulnerability, both with a radius of 20 feet and caster level 15.

Azata

Eidolons with the azata subtype are chaotic good- aligned bipeds or serpentine outsiders.

Azata have the following base attributes.

Level Attributes

1st Simple weapon proficiency, martial weapon proficiency, and resistance (electricity).

4th Cold resistance 10 and fire resistance 10.

8th Flight (large, feathery wings).

12th DR 5/evil, immunity to petrification, and truespeech 16th Immunity to electricity and ability increase (any 1). 20th As a standard action, can transform to anon base form with no attacks, incorporeal, and double flight speed.

Demon

Eidolons with the demon subtype are chaotic evil-aligned bipeds with natural attack (claws 2 points); quadrupeds with natural attack (bite 1 point); or serpentine outsiders with natural attack (bite 2 points with reach).

Demons have the following base attributes.

Level Attributes

1st Resistance (electricity), resistance (fire), and +4 on saves against poison.

4th Acid resistance 10 and cold resistance 10.

8th Immunity to poison and +1 evolution point.

12th DR 5/good and ability increase (any 1).

16th Telepathy and immunity to electricity. 20th Trueseeing

Table: Eidolon
Class HD BAB Good Poor Skill Armor Str/Dex Evolution Max Level d10 Saves Saves Ranks Feats Bonus Bonus Pool Attacks Special
1st +1 +1 +2 +0 +2 +1 +1 3 Base form, darkvision, link, share spells
2nd +1 +2 +3 +0 +2 +2 +1 +1 3 Evasion +1
3rd +1 +3 +3 +1 +2 +1 +1 3
4th +3 +3 +1 4 Base evolutions
5th +1 +4 +4 +1 +2 +2 +1 +1 4 Ability score increase
6th +1 +5 +4 +1 +2 +1 +1 4 Devotion
7th +1 +6 +5 +2 +2 +2 +1 +1 4
8th +6 +5 +2 4 Base evolutions
9th +1 +7 +5 +2 +2 +1 +1 5 Multiattack
10th +1 +8 +6 +2 +2 +2 +1 +1 5 Ability score increase
11th +1 +9 +6 +3 +2 +1 +1 5
12th +9 +6 +3 +2 +1 5 Base evolutions
13th +1 +10 +7 +3 +2 +1 5
14th +1 +11 +7 +3 +2 +1 +1 6 Evasion +1
15th +1 +12 +8 +4 +2 +2 +1 +1 6 Ability score increase
16th +12 +8 +4 6 Base evolutions
17th +1 +13 +8 +4 +2 +1 +2 +1 +1 6
18th +1 +14 +9 +4 +2 +1 6
19th +1 +15 +9 +5 +2 +1 +1 7
20th +15 +9 +5 +2 +1 7 Base evolutions

Devil

Eidolons with the devil subtype are lawful evil-aligned bipeds with natural attack (claws 2 points).

Devils have the following base attributes.

Level Attributes

1st Resistance (fire), skilled (Bluff), and +4 on saves against poison.

4th Acid resistance 10 and cold resistance 10.

8th Immunity to poison and skilled (Diplomacy).

12th DR 5/good, and darkvision (rank 3).

16th Telepathy and immunity to fire.

20th Regeneration 5 (good weapons, good spells). Restriction: Banished as normal for eidolons if they take enough damage.

Elemental

Eidolons with the elemental subtype are neutral anon outsiders with natural attack (slam 2 points or tentacles 4 points), bipeds with natural attack (slam 1 point), or serpentine outsiders with natural armor (rank 2 point) and natural attack (bite 1 point with reach).

Restriction(s): When first summoned, the eidolon becomes an air, earth, fire, or water elemental (chosen by the summoner). Once chosen, this cannot be changed.

All elementals have the following base attributes.

Level Attributes

1st Immunity to paralysis, and sleep. 4th +1 evolution point.

12th Immunity to bleed, flanking, poison, and stun. 16th Immunity to critical hits and precision-based damage (such as from sneak attack). Air Elementals also have the following attributes. 1st Immunity to electricity.

8th Flight (rank 1) with perfect maneuverability.

20th As a standard action, can create a whirlwind with a maximum height of 15 feet (30 feet for a Large air elemental) that deals 1d6 points of damage (1d8 for a Large air elemental).

Earth Elementals also have the following attributes.

1st Immunity to acid.

8th Burrow (6 points).

20th DR 5/– and +1 to attacks, bull rush, damage, and overrun if its target is touching the ground; or –4 if not.

Fire Elementals also have the following attributes.

1st Immunity to fire.

8th +20-foot base speed.

20th Energy attack (fire) and natural attacks deal burn damage appropriate for its size.

Water Elementals also have the following attributes.

1st Immunity to cold.

8th Swim 50 feet and water breathing.

20th Can put out non-magical flames of Large size or smaller, and can dispel magical fire it touches as dispel magic (caster level equals elemental’s total Hit Dice). As a standard action, can create a whirlwind under water (a vortex) with a maximum depth of 15 feet (30 feet for a Large water elemental) that deals 1d6 points of damage (1d8 for a Large water elemental).

Undead

Eidolons with the undead subtype are neutral bipeds with natural attack (bite 1 point and claws 2 points or slam 1 point) or quadrupeds with natural attack (bite 2 points and bleed 3 points).

All undead have the following base attributes.

Level Attributes

1st Undead appearance.

4th +1 evolution point.

8th +4 on saves against disease, exhaustion, fatigue, paralysis, poison, sleep effects, and stunning.

12th DR 5/slashing and frightful presence.

16th Immunity to critical hits and precision-based damage (such as from sneak attack).

20th DR 5/– and immunity to disease, exhaustion, fatigue, paralysis, poison, sleep effects, and stunning.

Undead Appearance: Negative energy heals the eidolon, and positive energy harms it. Spells and effects that target undead or have specific effects against undead affect the eidolon as if it were undead. The eidolon gains a +2 bonus on saves against disease, exhaustion, fatigue, paralysis, poison, sleep effects, and stunning.

Although the eidolon appears undead, it is still an outsider.