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Magical Champion (Magical Hero Archetype)

Magical Champion are transformed by their items of power into powerful combatants, whose magic is not quite as strong, but for which they make up with dangerous battle tactics. When a dangerous monster bears down on the group, it’s the magical warrior who steps forward with a giant weapon to challenge it, face-to-face.

Hit Dice and Base Attack: A magical champion’s Hit Die is d10, and his base attack is equal to his magical hero level. This alters the magical hero’s hit dice and base attack and replaces the magical hero’s spell-like abilities gained at 5th, 8th, 11th, 14th, and 17th level.

Weapon and Armor Proficiencies: Magical champions are proficient with all simple and martial weapons, light and medium armor, and shields (except tower shields). This alters the magical hero’s weapon and armor proficiencies.

Spellcasting: A magical champion draws his spells from the poor prepared spell list, with the reduced spells per day defect. This alters the magical hero’s spells.

Fighter Training: A magical champion gains fighter training as a bonus feat at 2nd level, even if he does not meet the prerequisites.

Weapon Training: At 5th level, a magical champion gains weapon training (rank 1).