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Mixed Martial Artist (Martial Artist Archetype)

In some cities, specially crafted arenas have popped up, advertising dangerous grudge matches between martial artists with special training. These mixed martial artists have trained themselves in several different styles, allowing them to find a potential counter to most techniques.

Style Feats: A mixed martial artist gains style feats at 2nd level and every even level thereafter. This alters the progression of style feats.

Fuse Style: At 5th level, a mixed martial artist can fuse two of the styles he knows into a more perfect style. The mixed martial artist can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the mixed martial artist switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time.

At 9th level, the mixed martial artist can fuse three styles at once. He can have the stances of three style feats active at the same time. He gains a bonus on attack rolls equal to the number of styles whose stances he currently has active. Furthermore, he can enter up to three stances as a swift action.

At 14th level, the mixed martial artist can fuse four styles at once. He can have the stances of four style feats active at the same time. Furthermore, he can enter up to four stances as a swift action.

This replaces the weapon training gained at 5th and 9th level.

Perfect Style (Ex): At 20th level, a mixed martial artist can have the stances of five style feats active at once, and can change those stances as a free action. This replaces weapon mastery.

** Style feats are not the same as ranger combat style feats. They are found in the Feats section starting on 94.