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Pet Monster Trainer 発作モンスター

Why engage directly in combat when there are pet monsters to be found, raised, and ordered around? The pet monster trainer travels their region, always searching for the next strongest companion or collecting as many cute monsters as they can on their journey.

Characteristics

With a faithful companion by their side, the pet monster trainer steps into the larger world. While their monster by itself can be a potent ally, the magic it gains access to as a bonded companion makes it a formidable opponent against other pet monsters and enemies alike.

Table: Pet Monster Trainer
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +0 +2 Dynamic sorcery (any) +1, life link +1, monster lore, pet monster +1
2nd +1 +0 +0 +3 Defensive instinct +1, maker’s call +1, toughness
3rd +1 +1 +1 +3 Pet monster +1, pet monster sorcery +1, run with me
4th +2 +1 +1 +4 Dynamic sorcery (any) +1, Defensive instinct +1, shield ally
5th +2 +1 +1 +4 Pet monster +1, pet monster sorcery +1
6th +3 +2 +2 +5 Bond senses, maker’s call +1
7th +3 +2 +2 +5 Dynamic sorcery (any) +1, pet monster +1
8th +4 +2 +2 +6 Defensive instinct +1, transposition
9th +4 +3 +3 +6 Pet monster +1, pet monster sorcery +1
10th +5 +3 +3 +7 Dynamic sorcery (any) +1, maker’s call +1
11th +5 +3 +3 +7 Pet monster +1, pet monster sorcery +1
12th +6/+1 +4 +4 +8 Defensive instinct +1, greater shield ally
13th +6/+1 +4 +4 +8 Dynamic sorcery (any) +1, pet monster +1
14th +7/+2 +4 +4 +9 Maker’s call +1
15th +7/+2 +5 +5 +9 Pet monster +1, pet monster sorcery +1
16th +8/+3 +5 +5 +10 Defensive instinct +1, dynamic sorcery (any) +1, life link +1
17th +8/+3 +5 +5 +10 Pet monster +1, pet monster sorcery +1
18th +9/+4 +6 +6 +11 Maker’s call +1
19th +9/+4 +6 +6 +11 Dynamic sorcery (any) +1, pet monster +1
20th +10/+5 +6 +6 +12 Defensive instinct +1

Other Classes

Pet monster trainers have little time for those who can’t appreciate their talents and goals. Druids and pilots get along with them best. Hot rods and mech pilots share the pet monster trainer’s passion in their own way.

Pet Monster Trainer Favored Class Bonuses

Aasimar: Add DR 1/evil to the trainer’s pet monster. Each additional time the trainer selects this benefit, the DR/evil increases by +1/2 (maximum DR 10/evil).

Dwarf: Add a +1/4 natural armor bonus to the AC of the trainer’s pet monster.

Elf: Add +1/4 to the trainer’s shield ally bonus (maximum +2).

Gnome: Add +1 hit point to the trainer’s pet monster.

Human: Add +1 hit point or +1 skill rank to the trainer’s pet monster.

Orc: Add +1/2 on Intimidate checks and Knowledge checks to identify creatures.

Tiefling: Add DR 1/evil to the trainer’s pet monster. Each additional time the trainer selects this benefit, the DR/evil increases by +1/2 (maximum DR 10/evil).

Class Features Point Cost
Hit Die: d6 1 per rank (20)
Skill Ranks: 4 + Int modifier 2 per rank (40)
Base Attack: Poor 2 + 2 per rank (22)
Bonus Attacks: 1 4 per rank (4)
Saves: Will 2 per rank (48)
Weapon Proficiencies: Wizard (1)
Defensive Instinct 1 + 1 per rank (7)
Pet Monster Sorcery 5 per rank (45)
Dynamic Sorcery (any)* 10 per rank (30)
Monster Lore 1 point (1)
Pet Monster 6 per rank (60)
Bond Senses 2 points (2)
Life Link 3 per rank (6)
Maker’s Call 1 + 1 per rank (6)
Run with Me* 2 points (2)
Shield Ally 3 per rank(6)
Transposition 2 points (2)
Toughness 2 points (2)
Defects & Restrictions
Restriction: Required Materials (–2)
Special Requirement Focus* (–2)
Total 300 points

Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Fly (Dex), Handle Animal (Wis), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).

* A pet monster trainer must have an active monster in order to cast dynamic sorcery spells, and uses that monster as the point of origin for those spells (the trainer must still be aware of and able to see all targets, and still draws attacks of opportunity with his own movements).

Pet Monster Trainer Archetypes