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Tech Genius 機械工学士

Like their fellow students, tech geniuses celebrate their education and mastery of all things mechanical. Natural craftspeople, tech geniuses are always on the lookout for new and exciting ideas that can be translated into some new creation.

Characteristics

Tech geniuses are similar to wizards, except that their talent lies not in the arcane, but in the mechanical. They learn what others tend to mistake for spells, but which require precise calibration, propulsion, and execution of technology to achieve the results they are looking for.

Table: Tech Genius
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +2 Bond (constructed), tech school
2nd +1 +0 +3 +3 Explosives +1, mechanical genius +1
3rd +2 +1 +3 +3 Customization +1
4th +3 +1 +4 +4 Explosives +1, full bond
5th +3 +1 +4 +4 Customization +1
6th +4 +2 +5 +5 Explosives +1, mechanical genius +1
7th +5 +2 +5 +5 Customization +1, medium armor
8th +6/+1 +2 +6 +6 Explosives +1
9th +6/+1 +3 +6 +6 Customization +1
10th +7/+2 +3 +7 +7 Explosives +1, mechanical genius +1
11th +8/+3 +3 +7 +7 Customization +1
12th +9/+4 +4 +8 +8 Explosives +1
13th +9/+4 +4 +8 +8 Customization +1, pre-graduate studies
14th +10/+5 +4 +9 +9 Explosives +1, mechanical genius +1
15th +11/+6/+1 +5 +9 +9 Customization +1
16th +12/+7/+2 +5 +10 +10 Explosives +1
17th +12/+7/+2 +5 +10 +10 Customization +1
18th +13/+8/+3 +6 +11 +11 Explosives +1, mechanical genius +1
19th +14/+9/+4 +6 +11 +11 Customization +1
20th +15/+10/+5 +6 +12 +12 Explosives +1, graduate studies

Other Classes

With enough training, a tech genius could upgrade a hot rod’s ride, a mech pilot’s giant mobile armor, or a gun bunny’s arsenal. They could even repair a giant robot. Adventurers and samurai believe the tech genius could find better ways to spend their time, and although pet monster trainers come to tech geniuses for help with mechanical companions, they fail to understand how closely related their gifts are.

Tech Genius Favored Class Bonuses

  • Dwarf: When wearing armor, reduce the armor check penalty by 1/4 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1/4. At a total +1 bonus, the tech genius can move at his normal speed while wearing medium armor. At a total +2 bonus, the tech genius can move at his normal speed while wearing heavy armor.
  • Elf: Add +1 hit point to the tech genius’ companion.
  • Gnome: Gain 1/6 of a new customization.
  • Goblin: Add +1/2 to the number of bombs per day the tech genius can create.
  • Orc: Add +1 skill rank to the tech genius’ companion.
  • Ratfolk: Gain +1/3 rank of mechanical genius.
  • Tiefling: Gai
  • n +1 rank of practical genius.
Class Features Point Cost
Hit Die: d8 2 per rank (40)
Skill Ranks: 6 + Int modifier 3 per rank (60)
Base Attack: Moderate 2 + 2 per rank (32)
Bonus Attacks: 2 4 per rank (8)
Saves: Reflex, Will 2 per rank (60)
Weapon Proficiencies: Firearms + Wizard (3)
Armor Proficiencies: Medium (5)
Shield Proficiencies: Tower Shields (5)
Explosives 3 per rank (30)
Intellectual Student Damage (10)
Bond: Companion/Object 2 points (2)
Constructed 2 points (2)
Customization 2 per rank (18)
Full Bond* 4 points (4)
Mechanical Genius 2 per rank (10)
Tech School** 5 points (5)
Graduate Studies 3 points (3)
Pre-Graduate Studies 3 points (3)
Total 300 points

Class Skills: Appraise (Int), Climb (Str), Craft (Int), Fly (Dex), Knowledge (engineering) (Int), Profession (Wis), Swim (Dex), and Use Magic Device (Cha).

* The tech genius’ bond begins as a ranger’s animal companion, then becomes a full animal companion or eidolon at 4th level. As an eidolon, the companion does not gain evolutions beyond its base.

** Tech school is identical to a student’s major, but is limited to Arcana, Computers, Crafting, Medicine, Mechanics, or Performance. If Arcana is chosen, the spells learned are technological in nature, not magical.