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Eidolon Character Attributes

A character with an eidolon or pet monster gains access to a special set of attributes. Each of these attributes requires a bond with an eidolon or the pet monster attribute in addition to any listed requirements. An eidolon without life link (rank 1) cannot travel further than 60 feet from the character that summoned it without being sent away.

Aspect (Su)

Requirement: Evolution pool (rank 4).

Cost: 3 or 6 points.

For 3 points total, a character with aspect can use up to 2 points of evolution pool on themselves any time they change their eidolon’s evolutions.

For 6 points total, the character can use up to 3 points instead, gaining 2 evolution points for each.

Restrictions: The character can only choose evolutions available to their eidolon, and they must meet the requirements of those evolutions (except for subtype requirements, so long as the eidolon meets the subtype requirement). The character cannot select the ability increase evolution with this attribute.

Bond Senses (Su)

Requirements: At least 1 summoner level, 1 rank in eidolon, or 1 rank in pet monster.

Cost: 2 points.

As a standard action, a character with bond senses can feel, hear, see, smell, and taste everything through their eidolon from anywhere on the same plane for a number of rounds per day equal to the character’s summoner level, ranks in eidolon, or ranks in pet monster, whichever is highest. The character can end this effect as a free action.

Evolution Pool

Cost: 3 points per rank.

A character with evolution pool adds 1 point per rank to their eidolon’s evolution pool.

Life Link (Su)

Cost: 3 points per rank.

A character with life link shares a stronger bond with their eidolon can prevent damage dealt to either.

Rank 1: The character can pay up to 1 hit point for every 1 damage dealt to the eidolon if that damage would send it away.

Rank 2: The character can take 1 hit point from the eidolon for every 1 damage dealt to the character that would put them below 0 hp.

Restriction: If the character moves too far from their eidolon, it begins to grow weaker.

Distance from Eidolon Effect
Greater than 100 feet 50% max hp
Greater than 1,000 feet 25% max hp
Greater than 10,000 feet Sent away

Current hit points lost in this way are not restored when the eidolon gets closer to the character, but its maximum hit point total does climb to the levels indicated and eventually returns to normal.

Pet Monsters

A character with at least 1 rank of pet monster gains life link (rank 1) automatically and is required to pay hit points equal to the damage dealt to prevent the pet monster from being sent away. The pet monster still suffers any other effects related to the prevented damage.

Maker’s Call (Su)

Cost: 1 point + 1 point per rank.

As a standard action, a character with maker’s call can cast dimension door to return their eidolon to an unoccupied space adjacent to the character. They can do this once per rank each day.

Transposition (Su)

Cost: 2 points.

The character can instead swap places with their eidolon if each can fit in the new space.

Merge Forms (Su)

Requirements: At least 1 summoner level, 1 rank in eidolon, or 1 rank in pet monster.

Cost: 6 points

As a full-round action, a creature with merge forms can touch their eidolon and the two can merge forms for up to 1 round per summoner level each day. The character disappears and is immune to effects and spells for the duration (ongoing effects continue as normal).

While merged, the character becomes the eidolon in all ways except as noted here. The character retains their Intelligence, Wisdom, and Charisma scores, as well as their ability to cast spells. All of the character’s equipment is absorbed into the eidolon.

As a swift action, the character can emerge from their eidolon in an unoccupied space adjacent to the eidolon.

Defect: If the eidolon is sent away while merged, the character is immediately ejected, takes 4d6 points of damage, and is stunned for 1 round.

Shield Ally (Su)

Cost: 3 points per rank.

A character with shield ally gains protection from their eidolon when within reach of it.

Rank 1: +2 shield bonus to AC and +2 circumstance bonus on saves.

Rank 2: As above, but +4 and the eidolon also grants +2 to allies.

Restriction: The eidolon cannot be grappled, helpless, paralyzed, stunned, or unconscious.

Twin Eidolon (Su)

Requirements: At least 1 summoner level, 1 rank in eidolon, or 1 rank in pet monster.

Cost: 4 points.

As a standard action, a character with twin eidolon can become a copy of their eidolon in all ways except as noted here for up to 1 minute per summoner level each day (the duration need not be consecutive, but must be spent in 1-minute increments). This is a polymorph effect.

The character retains their own Intelligence, Wisdom, and Charisma scores, as well as their attributes, feats, languages, and skills. They gain the eidolon’s physical form, attributes, and evolutions.

The character chooses which of their equipment remains and what is absorbed into the new form.

As a free action, the character can return to their normal form.

Restrictions: The character does not gain the eidolon’s feats, languages, or skills.

Section 15: Copyright Notice

Play Manga d20 © 2019, d20pfsrd.com Publishing; Author: Kevin Glusing.